Heirbloom

A garden game for phones

Every flower is the only one of its kind.

Plant a seed, wait for it to open, and meet a flower nobody has grown before. Cross two you love and see what their hidden genes make.

A walled garden seen from above in warm evening light: six raised beds of red roses, orange lilies, daisies and tulips either side of a winding sand path, with a bench under an arch at the far end.
The garden at golden hourPl. I

What you do

A small garden with a deep seed bank

  • Cross for what's hidden

    Each flower carries genes you can't see yet. Cross two and the seed might bloom in a colour neither parent showed. Pair the right ones and a rare mutation turns up.

  • Fill the Flowerdex

    Daisies, tulips, roses and lilies in every colour, pattern and shape you can coax out of them. Undiscovered entries stay as question marks until you grow one.

  • Nothing wilts, nothing dies

    Flowers grow while you're away. Watering speeds them up, and forgetting costs you nothing. Come back when you like and something will have opened.

  • Lineage you can see

    Wild-caught flowers are Gen 0. Every cross adds a generation, and each bloom gets a grade. Keep your best, sell the rest, and build a line you're proud of.

Plates

From the garden

Screenshots from a Galaxy S22+, taken in the current build. The game is still growing, so details will change.

  • Close-up of a rust-orange daisy with ragged petals and a golden centre, a large red rose blooming in front of it.
    A wild-caught daisy, up closePl. II
  • The garden in daylight with a notice at the top reading: Plot 20 bloomed: Flame Star Lily!
    Plot 20 bloomsPl. III
  • The Flowerdex screen: tabs for daisy, tulip, rose and lily, pattern filters, and a grid of colours against finish and size with a few entries discovered.
    The Flowerdex, 22 of 3,360 foundPl. IV
  • The seed bag: filters for All, Gen 0, Gen 1 to 3 and Gen 4 and up, and a grid of wild lily, rose, daisy and tulip seeds marked Gen 0, wild-caught.
    The seed bag, sorted by generationPl. V

The loop

How a round goes

  1. Plant a seed
  2. let it grow
  3. see what opens
  4. keep, sell or cross it

Each round asks one question: what will this cross make? There are no timers to beat and no streaks to keep.